Danger! Response Team
Spell Normal

Danger! Response Team

  • Archetype:
  • Danger!

  • View:
  • 2946




Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
47± 6/ 100
Power Score
Intrinsic 47
Deck 47

Danger! Response Team — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 47 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Recovery / Recursion

Why it scores here

The card's main effect is a two-target bounce: it returns one of your Danger! monsters and one monster on the field to the hand, which is a tempo swing rather than a board-building or removal effect. Its graveyard effect discards a Danger! monster to put the card at the bottom of the Deck and draw 1, so it roughly breaks even on cards and mainly cleans up dead Danger! monsters. It is only usable with a Danger! monster on your field, which caps how often it can be used. Its 60-deck sample shows it is run as a near-universal Danger! support piece (1.57 copies average, up to 3), but deck inclusion alone does not earn points, and the high partner rates confirm the archetype fit rather than raw power.

Axis scores

Axis Score Evidence
Accessibility 45 Spell in hand, but it needs a Danger! monster already on the field and there is no searcher or combo evidence to show how often it is drawn (inference, observed from deck count only).
Combo & Conversion 40 Text shows only a bounce of two monsters and no follow-up board; no combo data was supplied, so conversion is text-only (inference).
Resource Economy 45 The GY effect is discard 1, draw 1, and the card goes to the Deck bottom, so the net is roughly even with a small refuel of the graveyard (verified from text).
Effect & Interaction 45 Bouncing an opponent monster is soft interaction that they can recover by resummoning, and there is no negation or hand-trap reach (verified from text, inference on the tempo value).
Material Utility 5 A Spell card cannot be used as material, so this axis is near the 0 anchor (verified from card type).
Resilience & Flexibility 50 The GY effect lets it recur to the Deck, and up to 3 copies are used, but it has no field presence to survive interaction (verified from text, observed copy counts).
Deck-Building Efficiency 70 No garnet or self-lock, a single Spell slot, and redundant copies are run in practice (1.57 average copies); the only restriction is the Danger! monster requirement (observed from decks).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Recovery / Recursion. Intrinsic ≈ 47, Deck ≈ 47, Meta = provisional. Modifiers: Requires own Danger! monster on field (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Bounces an opponent monster and resets your own Danger! monster in one activation
  • Recurs from the graveyard to the Deck bottom with a draw, so it is not dead after use
  • Cheap, splashable Spell slot used at 1 to 3 copies with no garnet burden
  • Consistently paired with Danger! monsters in the sample (95% with Danger!? Jackalope?)

Weaknesses

  • Needs a Danger! monster on the field, so it is dead in hands without an established board
  • Bounce is a tempo play that the opponent can undo by resummoning
  • No searcher, combo, or material role shown in the evidence
  • Its power is tied to the Danger! archetype rather than the card alone

Counters / choke points

  • Opponent monsters that resummon or return immediately after being bounced
  • Negating the activation before the bounce resolves (inference, the text does not state a timing restriction)

Best use

Tempo bounce spell with graveyard recursion. Decks: Danger! archetype decks, Dark World and other decks that run Danger! monsters.

Evidence & gaps

  • Verified: Spell card that bounces one of your Danger! monsters and one field monster to the hand; GY effect discards a Danger! monster, places the card at the Deck bottom, and draws 1; Used at 1 to 3 copies per deck across 60 decks, with 22 distinct archetypes
  • Observed: Danger! monster partners appear in 48 to 95 percent of the 60 decks
  • Inferred: Requires a Danger! monster on the field, so accessibility depends on board state; Bounce is a tempo play rather than lasting removal
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only











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